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Busy Bodies — World Design System

Visual development for Busy Bodies, a stylized simulation world designed to support large numbers of autonomous characters interacting in real time. The simplified geometric style was developed intentionally to reduce processing load while preserving personality, readability, and world cohesion.

Logo design developed to match the world’s modular shapes, bold color, and graphic simplicity, reinforcing a consistent visual language across characters, environments, and UI.

Logo design developed to match the world’s modular shapes, bold color, and graphic simplicity, reinforcing a consistent visual language across characters, environments, and UI.

Modular building designs used to populate dense city environments.
Architecture was built from repeatable forms to allow procedural placement while maintaining a consistent visual identity.

Modular building designs used to populate dense city environments.
Architecture was built from repeatable forms to allow procedural placement while maintaining a consistent visual identity.

Primary character design for the Busy Bodies world.
The simplified anatomy allows hundreds of characters to exist on screen at once while remaining readable at distance.
Proportions and surface detail were tuned for animation efficiency and quick silhouet

Primary character design for the Busy Bodies world.
The simplified anatomy allows hundreds of characters to exist on screen at once while remaining readable at distance.
Proportions and surface detail were tuned for animation efficiency and quick silhouet

Lightweight personal transport used by citizens throughout the world.
Forms were kept simple to support animation, pathfinding, and large-scale simulation while still giving each object a distinct personality.

Lightweight personal transport used by citizens throughout the world.
Forms were kept simple to support animation, pathfinding, and large-scale simulation while still giving each object a distinct personality.

Multi-purpose residential structures designed to be combined into larger environments.
The modular system allowed rapid world building while keeping geometry efficient for real-time simulation.

Multi-purpose residential structures designed to be combined into larger environments.
The modular system allowed rapid world building while keeping geometry efficient for real-time simulation.

Environmental props used to define scale and support world navigation, including billboards, transfer towers, and vertical structures.
Graphic elements were designed to add visual interest without increasing scene complexity.

Environmental props used to define scale and support world navigation, including billboards, transfer towers, and vertical structures.
Graphic elements were designed to add visual interest without increasing scene complexity.

Large-scale transport used for moving citizens and materials between districts.
Design balances playful stylization with believable function while remaining efficient for real-time rendering.

Large-scale transport used for moving citizens and materials between districts.
Design balances playful stylization with believable function while remaining efficient for real-time rendering.

Creature designs. Even ambient life maintained modernist, sculptural qualities of the greater world.

Creature designs. Even ambient life maintained modernist, sculptural qualities of the greater world.

Environmental graphics using off-normal wording to create a sense of humorous unease.
Language hints at a rigid, system-driven world beneath the light visual style.

Environmental graphics using off-normal wording to create a sense of humorous unease.
Language hints at a rigid, system-driven world beneath the light visual style.